|Monday, March 29th, 2010|
DOINK! FINAL FANTASY EXCHANGE 2010
This is a short advertisement for the 2010 round of DOINK! Final Fantasy Exchange, a multimedia fanwork exchange for all Final Fantasy fandoms!
Sign-Ups close this Wednesday - sorry for the short notice, but we're really hoping to get a larger FFCC presence in this round, so we're coming to the source. If you think you might be interested, you can peruse older rounds at ff_exchange
and learn a little more about this round here
. To read about the exchange, check out the rules, and sign up, follow the link to our website.
You'll need an account from AO3
to participate, but you can email the mod team
if you need one in a hurry.
Hope to see you there!
|Sunday, June 28th, 2009|
|Thursday, May 28th, 2009|
>_< Need help!
go to around 6:05. Right after I leave Eryll and see how the girl is with the teacher? And he gives you a key to the library!?!? The teacher is not there for me. :C She just says, Oh I hope Teacher comes back and blahh. WHY ISN'T HE THERE. :c Am I missing something?
>_< Current Mood: depressed
|Friday, March 27th, 2009|
No one? No one? Okay, I'll ask.
Hey, did anyone get Echoes yet? How are we liking it?
|Wednesday, March 25th, 2009|
Announced at GDC, My Life as a Dark Lord! This is very interesting.
|Thursday, March 5th, 2009|
So why would we buy the Wii version, again?
Edit: Apparently the info is erroneous, and only for local play. Any mix of wiis and DSes can play over wifi. This is still handy info, though.
|Wednesday, March 4th, 2009|
|Friday, February 20th, 2009|
A pretty lengthy gameplay video for Echoes of Time.
|Wednesday, February 18th, 2009|
|Friday, February 13th, 2009|
Hey! Have some Echoes of Time
screenshots, on the house. Does it look to anyone else like we're getting customizable armor?
|Tuesday, February 10th, 2009|
|Sunday, February 8th, 2009|
FF:CC:MlaaK - Antayone: Day 160 to 199
Time flies by in my Kingdom.
At the moment my adventurers are beating up the Infinite Spire.
A very nice dungeon that is. Each time you beat it another floor in it opens up delivering the next challenge.
Thou I have started to commision all adventurers to gain EXP in known Lv.20~25 dungeons.for a couple of times
in order for them to make money so they can buy the latest stuff available at all the Shops and Class-Trrainers.
More citizens have asked my to hunt for material like another "Fire Magicite" or "Hammer Metal".
Those weren't easy to get but still easier compared to trying to get the "Restoration Magicite".
There my adventurers still fail each time. Not only that: If an entire Party is trying to obtain that Magicite the entire party is wiped out in an instant.
Whatever lies deep in that dungeon that protects this "Restoration Magicite" it is the hell of a challenge.
Soon I'll be able to attack the north-east Temple. The current chapter reaches its climax.
|Saturday, February 7th, 2009|
FF:CC:MlaaK - Antayone: Day 89 to 160
Whew.. long night. ^^
I reached chapter IV and finally beat those two damn dungeons I was ranting over yesterday.
The story keeps getting forward in nice small steps and I had a few more cutscenes.
Also the towns folk get new conversations or change some depending on the chapter.
Still I have the Medal-problem.
So far the majority of all go to Warriors for fulfilling a behest.
I had only 2 Thiefs, 2 Black Mages, 1 White Mage get Medals yet.
Thanks to the house expansion I unlocked in a Dungeon I have now a very mixed population of Clavat, Selkie, Lilty and Yuke.
Some of my adventurers reached now Level 30! :D
Thanks to the Tavern (for some reason I was allowed to build 3!) they finally build parties and succeed even more often.
Hunting for items like "Fire Magicite" in Lv. 7-9 Dungeons is still the horror. Yesterday a full party was wiped out in a second.
Its like as if those behest are double the level of the actual dungeon. Pesky Monsters!
Off I am, bringing my city to the last stage of prosperity.
|Friday, February 6th, 2009|
|Thursday, February 5th, 2009|
|Wednesday, February 4th, 2009|
Taking reviewers to task?
So I've always found reading reviews and such of the original FF:CC to be a really surreal experience. As in, I literally wonder to myself, did we play the same game? And part of it is that there are certain things which come up, practically without fail, in published reviews of the multiplayer version of the game, which are presented by the reviewers as problems. I really can't understand why.
1) The GBA requirement for multiplayer. I can understand why people were miffed at it, but honestly, how else would it have been done? There's enough time spent in menus during the course of the game that it would be unbelievably annoying to have to wait on one person to finish equipping before the next could even start, and only when everyone has had a turn can the party proceed. The menu system on the GBA, and also the system of distributing maps and information to the different players, is ingenious in the extreme. And particularly at this late date, it's not like a GBA is hard to get cheaply.
2) The requirement that one player carry the chalice. This forces you to do a better job with teamwork. Given the kind of game FF:CC is in multiplayer, this is not a problem. Also, it means that you have to plan very carefully, which increases the difficulty to compensate for the fact that you're receiving help from a living person rather than an AI-controlled moogle.
3) The fact that you take damage when you go too far away from the chalice. Well, duh - this is how they make all the players stick together. Particularly in some of the later boards, this is again part of the challenge of the game (I'm thinking here of Rebena Te Ra, where there are two keys which must be dropped into slots which are barely out of range of each other, given the radius of the chalice. That particular bit requires serious teamwork and communication.
4) The timing requirements for spell fusion. This is how you get such a diversity of options in the game. This is something I can't even figure out how to spin as a negative, really. This criticism seems to boil down to "the game is too hard." Now, that is a matter of opinion, but it doesn't seem to be what the reviewers want to say.
This was my absolute favorite game for the GameCube. I got a chance to play it with my husband, which was a really awesome experience for a pair of newlyweds. I've played it repeatedly since, with different groups of friends, and every time it seems more and more unfair how harshly this game was criticized.
|Tuesday, February 3rd, 2009|