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Below are the 20 most recent journal entries recorded in Final Fantasy Crystal Chronicles' LiveJournal:

Monday, March 29th, 2010
10:58 pm
Final Fantasy Exchange

Hi all,

This is a short advertisement for the 2010 round of DOINK! Final Fantasy Exchange, a multimedia fanwork exchange for all Final Fantasy fandoms!

Sign-Ups close this Wednesday - sorry for the short notice, but we're really hoping to get a larger FFCC presence in this round, so we're coming to the source. If you think you might be interested, you can peruse older rounds at ff_exchange and learn a little more about this round here. To read about the exchange, check out the rules, and sign up, follow the link to our website.

You'll need an account from AO3 to participate, but you can email the mod team if you need one in a hurry.

Hope to see you there!

tonberry is coming for you
Sunday, June 28th, 2009
2:58 pm

First saw this trailer on the Nintendo Channel. Can't wait to play this game!!
Thursday, May 28th, 2009
7:32 pm

>_< Need help!


go to around 6:05.  Right after I leave Eryll and see how the girl is with the teacher?  And he gives you a key to the library!?!? The teacher is not there for me.  :C  She just says, Oh I hope Teacher comes back and blahh.  WHY ISN'T HE THERE. :c Am I missing something?


Current Mood: depressed
Friday, March 27th, 2009
6:43 pm
No one? No one? Okay, I'll ask.

Hey, did anyone get Echoes yet? How are we liking it?
Wednesday, March 25th, 2009
2:34 pm

The sequel to My Life as a King will be released on WiiWare this year. Game description from the PR:

Final Fantasy Crystal Chronicles: My Life as a Darklord puts players in the highly fashionable shoes of the Darklord's daughter, a malevolent little Miss, charged with dispatching intruding do-gooders by strategically placing traps and monsters around the tower she calls home.

Players will need to get their hands on ever more diabolical traps and abominable monsters to stop those pesky adventurers from making it to the Dark Crystal at the top of the tower. Be warned, though – with heroes of all the races and job classes from the Final Fantasy Crystal Chronicles series storming the Darklord’s lair in real time, traps and minions will count for nothing unless deployed like a true evil genius. Anything less and the Darklord’s beloved home will be reduced to rubble!

1:14 pm

Announced at GDC, My Life as a Dark Lord! This is very interesting.
Thursday, March 5th, 2009
9:57 pm
Wii/DS Connectivity

So why would we buy the Wii version, again?

Edit: Apparently the info is erroneous, and only for local play. Any mix of wiis and DSes can play over wifi. This is still handy info, though.
Wednesday, March 4th, 2009
4:42 pm
Friday, February 20th, 2009
10:35 pm

A pretty lengthy gameplay video for Echoes of Time.
Wednesday, February 18th, 2009
7:35 pm
5:47 pm
New Echoes of Time screens in English. The game now has a date for Europe, March 27, 2009. Only three days after North America gets it!

More Screenshots...Collapse )
Friday, February 13th, 2009
6:26 pm
Screen Shots!
Hey! Have some Echoes of Time screenshots, on the house. Does it look to anyone else like we're getting customizable armor?
Tuesday, February 10th, 2009
1:02 am
New Impressions
Hey! Games Radar just posted some really positive impressions of Echoes of Time. Go check it out, it's got some really great info. Most interesting to me is that you can make your own party members ala Etrian Odyssey, which will be SO helpful.
Sunday, February 8th, 2009
11:10 am
FF:CC:MlaaK - Antayone: Day 160 to 199
Time flies by in my Kingdom.
At the moment my adventurers are beating up the Infinite Spire.
A very nice dungeon that is. Each time you beat it another floor in it opens up delivering the next challenge.
Thou I have started to commision all adventurers to gain EXP in known Lv.20~25 dungeons.for a couple of times
in order for them to make money so they can buy the latest stuff available at all the Shops and Class-Trrainers.

More citizens have asked my to hunt for material like another "Fire Magicite" or "Hammer Metal".
Those weren't easy to get but still easier compared to trying to get the "Restoration Magicite".
There my adventurers still fail each time. Not only that: If an entire Party is trying to obtain that Magicite the entire party is wiped out in an instant.
Whatever lies deep in that dungeon that protects this "Restoration Magicite" it is the hell of a challenge.

Soon I'll be able to attack the north-east Temple. The current chapter reaches its climax.
Saturday, February 7th, 2009
11:36 am
FF:CC:MlaaK - Antayone: Day 89 to 160
Whew.. long night. ^^
I reached chapter IV and finally beat those two damn dungeons I was ranting over yesterday.
The story keeps getting forward in nice small steps and I had a few more cutscenes.
Also the towns folk get new conversations or change some depending on the chapter.
Still I have the Medal-problem.
So far the majority of all go to Warriors for fulfilling a behest.
I had only 2 Thiefs, 2 Black Mages, 1 White Mage get Medals yet.
Thanks to the house expansion I unlocked in a Dungeon I have now a very mixed population of Clavat, Selkie, Lilty and Yuke.
Some of my adventurers reached now Level 30! :D
Thanks to the Tavern (for some reason I was allowed to build 3!) they finally build parties and succeed even more often.
Hunting for items like "Fire Magicite" in Lv. 7-9 Dungeons is still the horror. Yesterday a full party was wiped out in a second.
Its like as if those behest are double the level of the actual dungeon. Pesky Monsters!

Off I am, bringing my city to the last stage of prosperity.
Friday, February 6th, 2009
7:53 pm
FF:CC:MlaaK - Antayone: Day 1 to 88
Final Fantasy Crystal Chronicles: My life as a King - Antayone: Day 1 to 88

Yesterday I got the WiiWare game "Final Fantasy Crystal Chronicles: My life as a King".

It was about time because I already enjoyed in the past the Japanese version.

Downloading, add-on content, the first stepsCollapse )

Antayone: Day 1 to 88Collapse )

Okay, back to my city. The King cant rest.
7:48 pm
FF:CC Trailers
Two more FF:CC related trailers (behind a cut)

Final Fantasy - Crystal Chronicles: My life as a King

Final Fantasy - Crystal Chronicles: My life as a KingCollapse )

Final Fantasy - Crystal Chronicles: The Crystal Bearers

Final Fantasy - Crystal Chronicles: The Crystal BearersCollapse )
Thursday, February 5th, 2009
1:42 pm
So I got the FFCC Ultimania not too long ago. I thought I'd scan and share some pages from the early concept art pages. Shows a lot of unused material. Ah hah hah I don't know any Japanese so I couldn't translate any of this info but it's pretty easy to guess what some of the art was early concepts of.

Wednesday, February 4th, 2009
9:57 pm
Taking reviewers to task?
So I've always found reading reviews and such of the original FF:CC to be a really surreal experience. As in, I literally wonder to myself, did we play the same game? And part of it is that there are certain things which come up, practically without fail, in published reviews of the multiplayer version of the game, which are presented by the reviewers as problems. I really can't understand why.

Some examples.

1) The GBA requirement for multiplayer. I can understand why people were miffed at it, but honestly, how else would it have been done? There's enough time spent in menus during the course of the game that it would be unbelievably annoying to have to wait on one person to finish equipping before the next could even start, and only when everyone has had a turn can the party proceed. The menu system on the GBA, and also the system of distributing maps and information to the different players, is ingenious in the extreme. And particularly at this late date, it's not like a GBA is hard to get cheaply.

2) The requirement that one player carry the chalice. This forces you to do a better job with teamwork. Given the kind of game FF:CC is in multiplayer, this is not a problem. Also, it means that you have to plan very carefully, which increases the difficulty to compensate for the fact that you're receiving help from a living person rather than an AI-controlled moogle.

3) The fact that you take damage when you go too far away from the chalice. Well, duh - this is how they make all the players stick together. Particularly in some of the later boards, this is again part of the challenge of the game (I'm thinking here of Rebena Te Ra, where there are two keys which must be dropped into slots which are barely out of range of each other, given the radius of the chalice. That particular bit requires serious teamwork and communication.

4) The timing requirements for spell fusion. This is how you get such a diversity of options in the game. This is something I can't even figure out how to spin as a negative, really. This criticism seems to boil down to "the game is too hard." Now, that is a matter of opinion, but it doesn't seem to be what the reviewers want to say.

This was my absolute favorite game for the GameCube. I got a chance to play it with my husband, which was a really awesome experience for a pair of newlyweds. I've played it repeatedly since, with different groups of friends, and every time it seems more and more unfair how harshly this game was criticized.
Tuesday, February 3rd, 2009
12:01 am
New Peek Trailer!
Hey, check this out, here's a sneak peek of Echoes of Time for Wii:

You can see more parts at this YouTube channel.
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